Kyne's Wind
Light Armor
- 2 items: Adds 3-129 Magicka Recovery
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 4% Healing Done
- 5 items: Casting an ability, drinking a potion, or using a poison that applies a Major Buff on yourself or a group member creates a pool of Kyne's Blessing for 4 seconds. You and group members standing in Kyne's Blessing restore 9-420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
|
Perfected Kyne's Wind
Light Armor
- 2 items: Adds 3-129 Magicka Recovery
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 4% Healing Done
- 5 perfected items: Adds 3-129 Magicka Recovery
- 5 items: Casting an ability, drinking a potion, or using a poison that applies a Major Buff on yourself or a group member creates a pool of Kyne's Blessing for 4 seconds. You and group members standing in Kyne's Blessing restore 9-420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
|
Roaring Opportunist
Light Armor
- 2 items: Adds 34-1487 Offensive Penetration
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 items: After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
|
Perfected Roaring Opportunist
Light Armor
- 2 items: Adds 34-1487 Offensive Penetration
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 perfected items: Adds 25-1096 Maximum Magicka
- 5 items: After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
|
Vrol's Command
Heavy Armor
- 2 items: Adds 25-1096 Maximum Stamina
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 28-1206 Maximum Health
- 5 items: After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
|
Perfected Vrol's Command
Heavy Armor
- 2 items: Adds 25-1096 Maximum Stamina
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 28-1206 Maximum Health
- 5 perfected items: Adds 4% Healing Taken
- 5 items: After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
|
Yandir's Might
Medium Armor
- 2 items: Adds 3-129 Weapon and Spell Damage
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 items: Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 0-41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 1-63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
|
Perfected Yandir's Might
Medium Armor
- 2 items: Adds 3-129 Weapon and Spell Damage
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 perfected items: Adds 34-1487 Offensive Penetration
- 5 items: Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 0-41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 1-63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
|